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In my scene i have my bushes and my particle system(rain drops).I want to tweak my bushes when the particle rain drop touches it.

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  • $\begingroup$ Is your Bush rigged or is it a Soft Body? $\endgroup$ – user24962 Jul 7 '16 at 20:26
  • $\begingroup$ its just a soft body i made the model and used as a particle group no further steps $\endgroup$ – Roveldo Jul 7 '16 at 20:30
  • $\begingroup$ Give me an hour to test my theory out. I want to see if it is possible using Dynamic Paint to pull this off. Since it uses your current existing Perticle system $\endgroup$ – user24962 Jul 7 '16 at 21:01
  • $\begingroup$ I actually can't help. Its not possible to apply Dyn Paint onto a Soft Body in any way. Blender calculates the Dyn Paint After the Soft Body calculation. I dont think there is another way than Force Fields and/or Rigging the the Bush with bones. $\endgroup$ – user24962 Jul 7 '16 at 21:34

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