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Gear2

I made the objects by creating a cube in Object mode, going into Edit mode, deleting the vertices, clicking shift+LMB new vertices, making a face and extruding.

On the light colored objects, I can add a Boolean modifier and set it to Difference, and it would make a hole in the base object the shape of the new object. However, inspite of these dark objects were made the same way as the lighter ones, when I try to apply a Boolean modifier, it deletes the base object.

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    $\begingroup$ In Edit Mode select all of your vertices and Recalculate the Normals. The option is in your Tool Tab in the Shading/UV's tab $\endgroup$ – Dontwalk Jul 5 '16 at 20:53
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In Edit Mode select all of your vertices and Recalculate the Normals. The option is in your Tool Tab in the Shading/UV's tab (Press the "T" key to toggle the Tool Tab on/off).

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