I've got a weird issue with this model. The mesh is fragmented when rendered, even though nothing of the sort shows up in material or solid view.
It has happened a few hours before and moving the whole mesh around and putting it back into place helped for some reason. Not this time.
There are no other faces in that space, so it's unlikely that it's z-fighting. It also seems to affect this particular part only (side panels and the front splitter are one object, separate from the rest of the body). Any idea what I can do to fix it?
As requested, I'm attaching a screen of my wireframe, together with properties. I'm using cycles.
Here's the download link: borked wireframe
Also, it's working again (don't know for how long this time), even though I changed nothing. I'm starting to think it's my graphic card glitching out, though it's weird that it's affecting only one object