we currently work on a project, where we want to use the Open Shading Language to reuse shaders and materials in other programs/renderers (who also support OSL like Arnold) For that it would be great to write a osl-file out of a cycles material.
I found a plugin who creates an xml file from your cycles material containing osl http://peter.cassetta.info/material-library/ but that's not platform independent. Is there any posibility to save all cycles nodes from a material as an osl-file, without the need of scripting shaders?
Cheers Martin