I have a plane where I would like to animate some events over time. These events are always the same (e.g. an object appearing and disappearing), or showing a smoke animation on a location on the map for e.g. 5 seconds.

Now I can add e.g. a cube to the plane, create an animation from it at e.g. frame 10 and let it last for 60 frames. But is it possible to import/export the animation object(s) only so that I can kind of copy and paste them at different frames and locations on the map?

  • $\begingroup$ Yes, Blender can do this. You will need to get acquainted with the NLA editor and/or Dope Sheet. They allow you to manipulate blocks of keyframes and use them as action\s. $\endgroup$ Jul 4 '16 at 20:43

It sounds like you want the Dope Sheet view. From there you can move/copy/paste key frames to different times. It looks like this:

Dope Sheet sample

You might also want to look into Actions.


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