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How would I go about bending this object?

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  • $\begingroup$ bending can be done with the "simple deform" or "curve" modifier, but be aware that the mesh geometry need to have the good edges to be bound with a good result $\endgroup$ – lemon Jul 3 '16 at 15:57
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    $\begingroup$ Related - blender.stackexchange.com/questions/34598/how-to-curve-my-mesh $\endgroup$ – Mr Zak Jul 3 '16 at 16:00
  • $\begingroup$ Thanks for the reply! I updated my post as well. What do you mean by good edges? $\endgroup$ – Muly Jul 3 '16 at 16:03

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