I have a model with one material and that material has many paint slots. While using the Blender Render, is there a way to "bake" all the paint slots into one image?

One Material enter image description here

With many paint slots enter image description here

  • $\begingroup$ It would be helpful if you add some information regarding your UV map setup. $\endgroup$ – MarcClintDion Aug 4 '16 at 21:45

Yes, just

1) Click image and create new image with the same size as your paint slots

2) Select the paint slots that you want to bake.

3) Then go to the Properties panel > Render tab.

3a) Go all the way down to the Bake dropdown and select the Bake Mode that you want. e.g. Textures

enter image description here

4) Go to edit mode and select your object

5) If the image you just created is not there anymore bring it back

enter image description here

6) Click Bake.

Don't forget to save your image


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