To start, I am familiar with What is branched path tracing and how is it useful?
That answer is great, but I am wondering with all the pros of Branched Path Tracing, like...
- Splitting rays
- Advanced control over sampling
- Reducing fireflies
- Overall greater realism
...it seems that there are no cons, yet Path Tracing is still the default. I guess what I'm asking is why shouldn't I use Branched Path Tracing?