I have an imported .blend file, and some of the objects in the file look the same but have different scales and rotations. When I clear transform the objects wheels, frame, etc. (it's a bicycle) don't fit anymore. So my question is:

"Is there a way to make the objects vertices locations match the mesh's vertices locations i.e. make it look the same even when scale is cleared?"

before clear scale enter image description here

After clear scale enter image description here

  • $\begingroup$ Can you add more info/screenshots/a .blend file? $\endgroup$
    – Shady Puck
    Jul 2, 2016 at 14:42
  • $\begingroup$ Don't clear the rotations and scales, apply them instead. Use Ctrl A > Apply Rotation and Scale. Don't apply position as it will remove any meaningful center you objects might have $\endgroup$ Jul 2, 2016 at 18:14

1 Answer 1


It seems there is parented objects to empties.

Select all objects

Alt+P > Clear and Keep Transformation

U > Object & Data (this is for linked duplicates)

Ctrl+A > Rotation & Scale

  • $\begingroup$ Worked! It seems that all I needed to do was the last step "Ctrl+A > Rotation and Scale" $\endgroup$ Jul 3, 2016 at 1:56

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