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I currently have a sphere parented to a key chain. This sphere has hair particles. Basically, I'm trying to make a pom pom -esq key chain, similar to what Fendi makes. However, when I apply the hair particle effect and turn on hair dynamics, the hair doesn't move in the animation. I have key framed the gold chain [see image] to move, and the ball moves with the gold chain but the hair does not. Any recommendations?

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Here is the blender file

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  • $\begingroup$ Can you upload your .blend file to Blend Exchange? $\endgroup$
    – Shady Puck
    Commented Jul 2, 2016 at 12:37
  • $\begingroup$ Uploaded and added it to the original question! $\endgroup$ Commented Jul 3, 2016 at 20:15
  • $\begingroup$ Found the problem! Read my answer, where I tell what it was and include a fixed .blend file. If it helps, please consider accepting it by clicking the checkmark in the upper-lefthand corner of my answer. It would help me greatly and make me very happy! $\endgroup$
    – Shady Puck
    Commented Jul 4, 2016 at 11:58

1 Answer 1

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It wasn't parenting. You need to start the animation on frame 1, rather than frame 38. This allows it to cache from the beginning. I figured it out by rebuilding a .blend file and testing everytime I changed something until I found the issue, which I did.

Here is the fixed (Start 38 --> 1) .blend file.

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  • $\begingroup$ Thank you so much! However, I still have a bit of an issue because I want the animation to loop perfectly. The reason why I had the animation start at frame 38 is because I wanted the ball to be an the bottom of the swing but still have the hair be in motion. Any recommendations on how I can make it look more like a seamless loop? $\endgroup$ Commented Jul 5, 2016 at 20:15
  • $\begingroup$ Render 1-end and then play with it in the VSE. $\endgroup$
    – Shady Puck
    Commented Jul 5, 2016 at 21:16

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