Is there a standard comparison for light power / values in Blender Cycles?
What I mean is that under a certain value lights tend to have a weak effect, but over a certain threshold the interplay of lights can be volatile and compete.
Its not for my lack of knowledge in lighting that I usually struggle with light power in Blender, but simply I lack a comparison to it's real-world representation?
Maybe by necessity I might crank up a light over 100 (and yet, embarrassingly enough the light-object itself is already quite huge) and in doing so other lights are competed with.
Maybe it's real world comparison would cook anyone in the room due to the shear heat...
Its this lack of relative value in blender, as it reflects reality that I often stumble on lighting. This is where I need help.
Maybe I have a mental defect and this problem is unique to me. But if not, the question is:
How am I to understand the scale of blender lighting values as it compares to real-world use?