Guillaume Kurkdjian has this really cool water: How can I achieve this water in blender cycles? (material and modeling of the water)
The closest I've gotten is this:
This is the material settings for the image above:
Guillaume Kurkdjian has this really cool water: How can I achieve this water in blender cycles? (material and modeling of the water)
The closest I've gotten is this:
This is the material settings for the image above:
Here is a try:
According to the source artwork, there may be some shaders used. However, the key parts can be: Glass/Refraction, Translucent, Glossy, etc.
So after a few trial and errors, a possible setup might be:
Besides, post processing like compositing can also be included:
Just put the IOR at 0.9, roughness at 0.2 and make the background white at 1 energy + a sun lamp with 1 energy