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Guillaume Kurkdjian has this really cool water: enter image description here How can I achieve this water in blender cycles? (material and modeling of the water)

The closest I've gotten is this:

enter image description here

This is the material settings for the image above:

enter image description here

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  • $\begingroup$ @cegaton Updated! $\endgroup$ – Alex Jun 30 '16 at 21:22
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    $\begingroup$ It would be helpful if you added detail to your questions, share not only the results but the settings you are using to get there, like Images of your nodes and the mesh. $\endgroup$ – user1853 Jun 30 '16 at 22:14
  • $\begingroup$ @cegaton Sorry for that, edited again! $\endgroup$ – Alex Jul 5 '16 at 3:08
  • $\begingroup$ Looks to me like there's probably some Volume Scatter in there too. Look at how the land interacts with the water on the left side, in the shadow. $\endgroup$ – mike.thorn Jul 6 '16 at 4:07
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Here is a try:

enter image description here

Analysis:

According to the source artwork, there may be some shaders used. However, the key parts can be: Glass/Refraction, Translucent, Glossy, etc.

So after a few trial and errors, a possible setup might be:

enter image description here

Besides, post processing like compositing can also be included:

enter image description here

To model the water shape, here is one way: enter image description here

Example file:

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Just put the IOR at 0.9, roughness at 0.2 and make the background white at 1 energy + a sun lamp with 1 energy

enter image description here

enter image description here

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