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I was experimenting with texture painting and noticed something really, really annoying.

I spent 15-30 minutes painting, saved, then used the map as a texture. Note that I saved immediately after painting and before setting the object texture.

As soon as I did, it turned black. I couldn't make it go back, so I quit, making sure to not to save the messed up image. When I opened the save, the map was still messed up.

Does it automatically save changes to the UV even when the blend it's self isn't saved?

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    $\begingroup$ Did you save the texture? $\endgroup$ – gandalf3 Dec 20 '13 at 2:41
  • $\begingroup$ no,since it didn't appear right. I did set the mapping and everything. checking the image viewer confirms that it was overwritten somehow. I don't know how it's saving the bad image though :/ $\endgroup$ – ZCoder Dec 20 '13 at 3:13
  • $\begingroup$ But you said you "saved" it. $\endgroup$ – Leon Cheung Dec 20 '13 at 3:28
  • $\begingroup$ @ZCoder Blender doesn't save texture data with the blend file by default, you must pack the image or save it to your hard drive. It will save the image datablock, just not the pixel data (resulting in an apparently black image) $\endgroup$ – gandalf3 Dec 20 '13 at 3:37
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    $\begingroup$ @ZCoder Sorry, I'm still not sure I understand. Did you save the texture (F3) or the entire .blend (Ctrl+S)? $\endgroup$ – gandalf3 Dec 20 '13 at 20:14
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i had this problem ... you just open a new tab and open the uv/image editor , in your 3d view go into edit mode for the object you want ( which is black ) , and then in the uv/image editor , click the texture panel and select the texture you want .enter image description here

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