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I have a shot I'm tracking and the problem is that after I hit Setup Tracking Scene, I check the points in the 3D viewport and the trackers that are supposed to be in the distant background are closest to the camera and the trackers that were tracked in the foreground of my footage is farthest from the camera in 3D space; it's somehow inverted.

I set the origin and floor markers.

I'd appreciate any help. Thanks!

enter image description here

Dropbox link to Footage Sequence and .Blend file: https://www.dropbox.com/sh/vbzan9by8p8dp1f/AABu2wP8uSUodfdhIFt8a7q7a?dl=0

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  • $\begingroup$ Can you go to File > External Data and select Automatically Pack Into .blend and then upload your .blend file to Blend Exchange? $\endgroup$
    – Shady Puck
    Commented Jun 28, 2016 at 12:03
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    $\begingroup$ Your solve error is? Please read: blender.stackexchange.com/a/42332/3710 $\endgroup$
    – p2or
    Commented Jun 28, 2016 at 12:12
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    $\begingroup$ Please edit your question and add more information, include a few images that can help us understand the trajectory in which the camera is moving. To better help you please consider uploading the video segment and your blend file and sharing the link. $\endgroup$
    – user1853
    Commented Jun 28, 2016 at 15:47
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    $\begingroup$ @ShadyPuck packing will not save the video file as part of the blend. $\endgroup$
    – user1853
    Commented Jun 28, 2016 at 15:48
  • $\begingroup$ Thanks for the repy. See how the tree marker is close to the camera $\endgroup$ Commented Jun 28, 2016 at 18:20

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I had this same problem. The points closer to the horizon were solved to be the closest point to the camera. That was when I was using auto detected points. I started over and manually selected a lot of high contrast point, only kept the good ones after looking at the graph clip editor, and then the scene solved perfectly

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