I make a fan model of a game character, but when I pose his fingers they bunch up.
I can't understand why it does that, if anyone has an explanation, please help.
I make a fan model of a game character, but when I pose his fingers they bunch up.
I can't understand why it does that, if anyone has an explanation, please help.
It's me again User27033.
I figured it out.
What I did was that I duplicated and separated the hands and hand bones, then I parented the hands to the bones but you have to separate the bones first by the left hand and then the right.
Then after you have used Armature Deform > With Automatic Weights, change the parent on the Armature Modifier in the Modify tab, delete the attached bones to the hands that have been detached from the mesh but not the main bone group and then join the hands back to the mesh and rejoin the vertices.
The weights probably aren't proper. Click on the mesh and press Ctrl + Tab, then click the bone you're moving. The more red an area is, the more it's influenced by that bone. Play around with it until you achieve the desired result.
Maybe I wasn't clear enough, but the following is my procedure.
I LMB selected the mesh and then Shift + LMB selected the armature. I keyed Ctrl + P and chose Armature Deform > With Automatic Weights. I did not do any additional weight painting or anything. I was able to produce the following results.
Mesh:
Rendered, 19 Samples:
.blend file: