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What did I do that caused the face of the mesh to glitch out like this? And how do I remove/fix it? I'm not sure if it is two faces ontop of each other? enter image description here

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As Cegaton said,

Z figthing... you have two or more overlapping faces

This happens when two or more faces overlap. When trying to fix this go edit mode TAB then press z to go into wireframe mode. The darker sections darker than the normal greys are where faces overlap. Follow those to the vertices and move the vertice. (you may have to move than one)

References

Cause of black artifacts in render?

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