I have a fun problem:
In character.blend
I have an armature and a mesh with shapekeys inside a Group. In a new scene (pose.blend
) I have Linked in Group. I then created a proxy (Make Proxy) and posed out the character. Now I'm noticing a small problem that I would like to fix for just this pose.blend
file. How can I modify the mesh?
In my Outliner (under All Scenes) I have:
character
which is just an empty containing everything that was in the group, however I cannot select the mesh or armaturecharacter_proxy
which is the armature that I was able to move and manipulate
Some things I've tried:
- Making local the whole group. I still cannot select the mesh
- Making local the objects in the outliner, the mesh is no where to be found and I cannot edit
character
(it is stuck in Object mode.) - Running Make Single User U on
character
orcharacter_proxy
, there is still no mesh, and the mesh is not selectable from Groups Outliner.
Now I did successfully do this (thanks Olson from #blender irc!):
- Select
character
from the outliner and Make Proxy the mesh - Make the mesh local and then manipulate it.
This works but the problem is the mesh is in T-Pose (ignoring the armature.) I can 'fix' the pose but it is cumbersome (since it is not posed out.)
Any help would be appreciated :D!