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I have a fun problem:

In character.blend I have an armature and a mesh with shapekeys inside a Group. In a new scene (pose.blend) I have Linked in Group. I then created a proxy (Make Proxy) and posed out the character. Now I'm noticing a small problem that I would like to fix for just this pose.blend file. How can I modify the mesh?

In my Outliner (under All Scenes) I have:

  • character which is just an empty containing everything that was in the group, however I cannot select the mesh or armature
  • character_proxy which is the armature that I was able to move and manipulate

Some things I've tried:

  1. Making local the whole group. I still cannot select the mesh
  2. Making local the objects in the outliner, the mesh is no where to be found and I cannot edit character (it is stuck in Object mode.)
  3. Running Make Single User U on character or character_proxy, there is still no mesh, and the mesh is not selectable from Groups Outliner.

Now I did successfully do this (thanks Olson from #blender irc!):

  1. Select character from the outliner and Make Proxy the mesh
  2. Make the mesh local and then manipulate it.

This works but the problem is the mesh is in T-Pose (ignoring the armature.) I can 'fix' the pose but it is cumbersome (since it is not posed out.)

Any help would be appreciated :D!

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Just link in the character rig's group as usual, then append the object. It will be shown read-only in the outliner. To make it editable, select the object through the outliner, then convert both the object itself and its mesh to local instance.

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Using Make Proxy for mesh object isn't recommended, because it will lose all modifiers and vertex groups:

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If you still want it linked and be able to switch between the two scenes easily, go to Blender Preferences (Ctrl+Alt+U), click on Addons and search for Edit Linked Library. You will see an addon called that. Enable it, and in the 3D View (with a linked object selected) go to the Tools menu (T-Key on your keyboard) and at the bottom will be a small thing where you can switch back to the original model and back.

Edit Linked Library Addon

Edit Linked Library Buttons

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