I have a fun problem:
character.blend I have an armature and a mesh with shapekeys inside a Group. In a new scene (
pose.blend) I have Linked in Group. I then created a proxy (Make Proxy) and posed out the character. Now I'm noticing a small problem that I would like to fix for just this
pose.blend file. How can I modify the mesh?
In my Outliner (under All Scenes) I have:
characterwhich is just an empty containing everything that was in the group, however I cannot select the mesh or armature
character_proxywhich is the armature that I was able to move and manipulate
Some things I've tried:
- Making local the whole group. I still cannot select the mesh
- Making local the objects in the outliner, the mesh is no where to be found and I cannot edit
character(it is stuck in Object mode.)
- Running Make Single User U on
character_proxy, there is still no mesh, and the mesh is not selectable from Groups Outliner.
Now I did successfully do this (thanks Olson from #blender irc!):
characterfrom the outliner and Make Proxy the mesh
- Make the mesh local and then manipulate it.
This works but the problem is the mesh is in T-Pose (ignoring the armature.) I can 'fix' the pose but it is cumbersome (since it is not posed out.)
Any help would be appreciated :D!