# How can I modify the mesh of a linked character?

I have a fun problem:

In character.blend I have an armature and a mesh with shapekeys inside a Group. In a new scene (pose.blend) I have Linked in Group. I then created a proxy (Make Proxy) and posed out the character. Now I'm noticing a small problem that I would like to fix for just this pose.blend file. How can I modify the mesh?

In my Outliner (under All Scenes) I have:

• character which is just an empty containing everything that was in the group, however I cannot select the mesh or armature
• character_proxy which is the armature that I was able to move and manipulate

Some things I've tried:

1. Making local the whole group. I still cannot select the mesh
2. Making local the objects in the outliner, the mesh is no where to be found and I cannot edit character (it is stuck in Object mode.)
3. Running Make Single User U on character or character_proxy, there is still no mesh, and the mesh is not selectable from Groups Outliner.

Now I did successfully do this (thanks Olson from #blender irc!):

1. Select character from the outliner and Make Proxy the mesh
2. Make the mesh local and then manipulate it.

This works but the problem is the mesh is in T-Pose (ignoring the armature.) I can 'fix' the pose but it is cumbersome (since it is not posed out.)

Any help would be appreciated :D!