I've created a dragon model and now I'm trying to unwrap my model so I could later on texture it. I've wanted to simplify the process of creating seams by mirroring selection. For example, I have teeth and I don' t want to create seams for each tooth separately.
So here's my question to you: Why does Mirror Selection fail all the time I try to mirror the selected vertices on my dragon model? I know that Mirror Selection works only in Vertex Mode. I think the problem is somehow associated with the matter that I haven' t applied the rotation or scale of my model (even though I did lately) or with the fact my model wasn't originally on x-axis as I started creating this model really long time ago and I know I could have done many things differently.