Before I begin, I would like to mention that I just recently got into the nodes system and the answer may very well be glaringly obvious to you Blender veterans out there, so if you take the time to answer this, know that my knowledge on the subject is limited.
I've found a lot of questions regarding how to disable tiling of textures in the Cycles rendering engine. I can't seem to find out how to make that happen using the current node system I'm using, because it doesn't tile the texture on its own.
I know that I could be using a vector mapping node, but the way I'm modeling this requires that I texture each individual part of the building for purposes I don't really need to get into for the sake of time. If I use a vector mapping node, I'll have to edit each individual part myself.
I want to avoid the need of using vector mapping nodes and just give it the ability to tile the texture so that it goes over a mesh of any size without stretching.