[SOLVED] So I've learned how to use textures with transparency on Cycles render, and I'm trying to put many meshes with transparent textures in front of one another, so I could make a 3D scene with 2D images and textures, but i've discovered that rendering more than 5 or 6 transparent objects overlapping ends up making the a black ghost apear in between the layers... At first I thought that it was just light and I needed to separate the planes more, but that didn't work...
Here's a simple test I've done, it shows what is going on perfectly:
So, anyone has any ideas of how to fix this? I've tried a couple different things but they all end like this...
Thanks in advance.