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The legs on the mesh I'm trying to animate are twisted, no matter what pole angle I select.Here is the file : http://www.filedropper.com/potato

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Backwards bendForward bend

The rest position of the knees have a slight backwards bend to them, but they should instead have a forward bend. Once the bend was added, zero-out the rolls on each bone to 0 degrees, and in the IK constraint settings, change the Pole Target angle on leg bottom.R to 0 degrees, and the leg bottom.L to 90 degrees.

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