I have model with proper (not beautiful) UV map. It looks like this. The texture is where it should be:
Then I export the model to .dae (and I tried all other export type, that Unity gets. I have the same problem at every file type).
In unity it looks like this:
I do not use mirror modifier or anything, yet it looks like the UV map in unity only applies on one half of the model. Where it goes wrong? What I am missing about Unity? (I just started to use it)