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I'm having trouble finding a way to create a rectangular mesh that sits on the outside of a sphere (but takes the shape of the sphere).

Can someone lead me in the right direction?

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    $\begingroup$ can you add an image of what you want to achieve ? $\endgroup$
    – Polosson
    Dec 18 '13 at 14:38
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    $\begingroup$ Do you mean like this? puu.sh/5QEtZ.png Or this? puu.sh/5QEzT.png $\endgroup$
    – CharlesL
    Dec 18 '13 at 14:42
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It sounds like you want to do something like this: enter image description here

To model that:

  1. Add a plane (ShiftA > Add > Mesh > Plane).

  2. Give it some extra geometry with a Simple Subdivision surface modifier: enter image description here

  3. Add a shrink wrap modifier and select the target object in the Target input box:

    enter image description here

  4. Add a Solidify modifier to give it some thickness:

    enter image description here

And you get:

enter image description here

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    $\begingroup$ Seems like an unnecessary lot of work if the plane is going to take on the shape/curvature of the sphere. Why not just duplicate a part of the sphere, extrude and separate. $\endgroup$
    – iKlsR
    Dec 18 '13 at 15:12
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    $\begingroup$ @iKlsR, this technique is more flexible and allows you to position the plane wherever you want on the sphere. $\endgroup$
    – CharlesL
    Dec 18 '13 at 15:27
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    $\begingroup$ I agree with @iKlsR, because you can still position the plane as you wish, if you set the plane's center the same as the sphere's center, then use Rotate tool. $\endgroup$
    – Polosson
    Dec 18 '13 at 17:23
  • $\begingroup$ @Polosson, good point, but you can't shift it to a non centered position. i.e. puu.sh/5QMYc.png Even so, there are multiple ways to do it. iKlsR or Polosson, could you post an answer outlining the other technique? $\endgroup$
    – CharlesL
    Dec 18 '13 at 17:42
  • $\begingroup$ Thank you, this is exactly what I am looking for. Cheers! $\endgroup$
    – user5025
    Dec 18 '13 at 19:10

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