I am trying to make caps for a circle mesh that I modify into a screw. I'm very new to blender and have watched a few videos but either the version is old or I'm doing it wrong.

I also tried to add a bevel circle to a spiral but the circle mesh does not appear in the possible bevel list.

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    $\begingroup$ Could you provide some screen captures or your blend file in order to understand better your question ? To share a blend file you can use : blend-exchange.giantcowfilms.com $\endgroup$ – lemon Jun 23 '16 at 8:42
  • $\begingroup$ Thanks... could you also indicate what you means by "caps" here ? Or a link to the videos you are talking about ? Or do you want to close the "tube" ? $\endgroup$ – lemon Jun 23 '16 at 12:39
  • $\begingroup$ I am a bit surprised, but it seems that closing the tube is not possible. Can you give a link to the videos ? $\endgroup$ – lemon Jun 23 '16 at 13:06
  • $\begingroup$ I figured it out. I was not applying the modifier, so I did not have the faces and vertices available in edit mode. once I applied the modifier to the circle I was able to select the vertices around the openings and use F to fill $\endgroup$ – Frank Alexander Manfredonio Jun 23 '16 at 13:34

Frank answered his own question in the comments : to cap a shape constructed with the "screw modifier", you have to apply this modifier and cap the extremities manually.

But I allow myself to post an answer because the "screw modifier" behavior is a bit strange (at least I did not expected this).

Here from top to bottom :

  • A open circle : all is normal but not capped
  • A circle with one face (select all then F) : the face does not appear, and the smooth does not work anymore
  • A circle with n faces (select all then extrude, scale to zero and remove doubles) : the edges are extruded by the modifier

enter image description here

For information, the screw tool of the tools panel in edit mode does not have the same behavior and allows face extrusion. So you can screw a plain circle and obtain directly a caped spiral.

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