I am trying to move a character to a different place in the scene, is there a way to move its original origin point (armature) with it.Thanks for any help.
Move the Armature itself (not the model), and move it in Object Mode instead of Edit Mode or Pose Mode.
What you're describing would happen if you're moving the rig without toggling into Object mode first. You can think of the Armature as being composed of a container (the Object), contents (the Armature), and deformations (Poses).
If you are in Edit Mode then you might move all of the contents to another location, but that hasn't actually moved the container. It's like having a very large box. You've moved everything away from the center of the box, but your box is still in the same place.
When you are in Object Mode, you can move the whole "container" to another part of the scene and all the "contents" will move inside it.
More in The Manual.
You press Ctrl+A to set the transforms. So move it, press ctrl+A, and click translate.
However: Best practices is to create a root bone, or master bone that you use to move your character in pose mode.
To move the Origin of the selected object: CTRL+ALT+SHIFT+C Moves the origin. You can then select from multiple choices on where you want the origin to be. I personally would use the 3d cursor as you can align it to where ever you want.