0
$\begingroup$

I am trying to move a character to a different place in the scene, is there a way to move its original origin point (armature) with it.Thanks for any help.

$\endgroup$
  • $\begingroup$ Doesn't moving armature instead of character, move also character if it's parented alraedy? Can't test it as im not at the computer atm. $\endgroup$ – Ari Liikamaa Jun 22 '16 at 13:53
  • $\begingroup$ I might of put my question incorrectly, It's the origin point where the armature and rig was originally created. When i move the rig to a different position its origin point stays. $\endgroup$ – Adam Jun 22 '16 at 14:38
  • $\begingroup$ I meant character and rig $\endgroup$ – Adam Jun 22 '16 at 14:39
0
$\begingroup$

If you drag character, rig stays where it is Dont drag character

If you drag armature instead, character follows it Drag rig instead

|improve this answer|||||
$\endgroup$
  • $\begingroup$ I might of put my question incorrectly, It's the origin point where the armature and rig was originally created. When i move the rig to a different position its origin point stays. $\endgroup$ – Adam Jun 22 '16 at 14:37
  • $\begingroup$ I meant character and rig $\endgroup$ – Adam Jun 22 '16 at 14:39
0
$\begingroup$

Move the Armature itself (not the model), and move it in Object Mode instead of Edit Mode or Pose Mode.

What you're describing would happen if you're moving the rig without toggling into Object mode first. You can think of the Armature as being composed of a container (the Object), contents (the Armature), and deformations (Poses).

If you are in Edit Mode then you might move all of the contents to another location, but that hasn't actually moved the container. It's like having a very large box. You've moved everything away from the center of the box, but your box is still in the same place.

When you are in Object Mode, you can move the whole "container" to another part of the scene and all the "contents" will move inside it.

Usually, you toggle between Edit Mode and the last mode you selected with tab. You can also select a mode explicitly with this drop-down menu next to "Object" (ignore the radial menu for now): Mode selection menu in the 3D viewport

More in The Manual.

|improve this answer|||||
$\endgroup$
0
$\begingroup$

You press Ctrl+A to set the transforms. So move it, press ctrl+A, and click translate.

However: Best practices is to create a root bone, or master bone that you use to move your character in pose mode.

To move the Origin of the selected object: CTRL+ALT+SHIFT+C Moves the origin. You can then select from multiple choices on where you want the origin to be. I personally would use the 3d cursor as you can align it to where ever you want.

|improve this answer|||||
$\endgroup$
  • $\begingroup$ I think I have been a bit stupid as i have a walk and jump animation on the rig/character which must be the problem (its only my second try at animation). Not sure if/how I can get that to follow too? $\endgroup$ – Adam Jun 23 '16 at 9:01
  • $\begingroup$ It leaves a blue dotted line that any path i set for the walk cycle is set to the origin point. $\endgroup$ – Adam Jun 23 '16 at 9:26
  • $\begingroup$ If I understand correctly you have created a walk cycle and are trying to repeat it over a path? $\endgroup$ – thedaemon Jun 23 '16 at 23:28
  • $\begingroup$ I updated my answer, it should be what you want. $\endgroup$ – thedaemon Jun 24 '16 at 1:10
  • $\begingroup$ Great thanks very much for your help and have a good day. $\endgroup$ – Adam Jun 24 '16 at 12:56

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.