0
$\begingroup$

I'm sure there is a simple solution to this but I'm not finding it anywhere. I want to create symmetrical shoulder bones for my armature. So I want to use a fork extrude. As you can see in the image below the fork is on the wrong axis. I know I cannot change the orientation of the axis so I tried changing the orientation of the mesh and armature but no luck there. I have x-axis mirror in tools and axes in armature setting selected. Does anyone know how to re-orientate how these are extruding?enter image description here

$\endgroup$
1
$\begingroup$

Rigging is admittedly not my expertise, but if I understand correctly, this has to do with unapplied transforms, and the direction the model is facing. You have x axis mirror enabled, but are parallel to the x axis (model facing left ortho view) so are unable to properly mirror to get the expected results.

I would first rotate your model 90 degrees on the Z axis to face front ortho view, and apply transforms with Ctrl+A and you should be able to proceed as desired. See .gif below for the steps:

enter image description here

$\endgroup$
  • $\begingroup$ Your welcome, glad I could help. $\endgroup$ – Timaroberts Jun 21 '16 at 3:34

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.