As the title says: Is there currently a way to use udims/multi tile textures that go into cycles displacement output?
The only way i got it working is by creating a new material for every uv map. but this is not as handy as using a single material.
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.Sign up to join this community