When I draw in Texture-Paint Mode, the texture gets drawn on the surface but it is stretched out and it will not tile itself, or repeat itself, if you will.

I suppose one simple solution to this would be to make an image with the original image in it and just place copies next to each other, giving the illusion that it is indeed a repeated texture.

  • $\begingroup$ The answer may depend on the way you are painting : are you using a source texture which you want to tile on your model ? or are you painting on a texture you want to be tiled ? $\endgroup$
    – lemon
    Jun 20, 2016 at 17:29
  • $\begingroup$ I am using a source texture which I want to be tiled, but it won't work. $\endgroup$
    – NanoCoder
    Jun 20, 2016 at 17:37

1 Answer 1


You can use a brush texture (1) for which you assign your brush image (2) and use it in texture paint mode and with the "tiled" option (3). So you have your object texture painted with it (4).

enter image description here

To have a more regular result, you can also assign the brush image to your object (in its material (5)) and stretch its UV map (6): enter image description here


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .