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Im very new to blender and am wondering whether there are any methods to seperate clothing (hair(particles), boots, gloves) from the rest of the model as I am going to be animating my character and having him wearing a ghillie suit will make animating difficult.

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  • $\begingroup$ Particles can't really be separate unless they are objects, whick you can apply. As for the rest just enter edit mode and press P to separate either one by one as desired or P > Loose Parts to automatically break your object into all separate chunks $\endgroup$ Jun 19, 2016 at 23:14
  • $\begingroup$ It depends how they are attached. Upload the .blend? $\endgroup$
    – eromod
    Jun 19, 2016 at 23:41
  • $\begingroup$ I havent actually added the ghillie suit,boots,gloves etc. to the character yet. It is simply just a rigged makehuman character at the moment. I had to ask the question like this so that the question wouldn't be taken down for being subjective. I asked because I would like to know in advance. What Daurte Farrajoa Ramos said makes alot of sense and is the path I will go down. $\endgroup$
    – JOsh
    Jun 20, 2016 at 12:31

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There are two fundamental principles to 3D modeling. One is "don't model what can't be seen"; the other is "any part which needs to move independently of any other part needs to be a separate object from every other part to which it moves in relation". Following these principles, your character will consist of multiple objects: a head, a separate jaw, likely separate eyes, a cap, a pair of hands, a pair of arms, a pair of feet, a pair of legs, and two or more objects which, combined, make up the torso.

In fact, you will likely have multiple feet: perhaps a pair of combat boots, a pair of parade dress, and a pair of ghillie boots. You won't usually have bot bare feet and shod feet, because you can't usually see the feet through the shoes.

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