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in my blender i created a character and his armature with bones assigning with automathic weights to the body, dont ask me hard questions cause im newbie, i got some problems with my character first i tryed to assign evertying to 1 object so i can move the entire object in animation, not working cause i did part of my character without scalling, so when i move all the body the other part stays there, second when i try to move a leg the other leg moves to and it becomes kinda buggy, i already tryed to create the bones again and again but nothing works, and i need to end this really fast if i can get some help i put the file in upload and send the link here

Here is the blend file that i uploaded in the website

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  • $\begingroup$ A file and screenshots always do help! You can upload 2 screenshots and comment to link to a file. $\endgroup$
    – Shady Puck
    Jun 19, 2016 at 19:51

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you need to weightpaint your model. in pose mode you need to hold shift and right click your model. after that go to weight paint mode. then click a specific bone and paint on the mesh its influence. red means this face is affected 100% by the bone. blue means zero. if this is too complex, you should watch one of the many tutorials on youtube :)

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