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I applied a texture to my road mesh, and for some reason it blurs the white lines in the texture after a certain distance from the viewport camera. Here's a snapshot of it, with camera settings visible. I haven't encountered this with textures before, but I'm still new to using them, so I don't know if it's a camera issue or a texture issue. I painted the road lines onto the texture file in an external program and used the saved image file as the texture.

enter image description here

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  • $\begingroup$ You may need to post your blend file. Don't forget to pack the image texture before you do. $\endgroup$ Jun 19, 2016 at 6:41
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    $\begingroup$ Related : blender.stackexchange.com/questions/6683/… $\endgroup$
    – Omar Emara
    Jun 19, 2016 at 6:42
  • $\begingroup$ What do you need to see in the file that you can't see here? $\endgroup$ Jun 19, 2016 at 6:48
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    $\begingroup$ @AnthonyForwood posting your blend file may allow to check the possible reasons of your problem. Here only the result can be seen, not the causes. $\endgroup$
    – lemon
    Jun 19, 2016 at 8:51
  • $\begingroup$ I didn't ask why you want to se the file. I'm asking what problems you think might be there to see that you can't see in the image. $\endgroup$ Jun 19, 2016 at 9:16

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