I created a text object and then converted it to Mesh (Alt+C).

What I want to do? Achieve a fade-in animation. Insert one keyframe for transparency when it is fully transparent, and another when the object's opaque.

What's the problem?

I am stuck at the first step. I can't seem to make it transparent. Here's a screenshot:

enter image description here

The transparency works in the solid view but not in rendered mode. If it matters, I have some keyframes related to scale attached to that mesh text object.

I had followed one tutorial that led to me the above step. I have also seen this question Alpha transparency not working but it did not work for me.


Why is my method not working?

  • 1
    $\begingroup$ It works in viewport because you adjusted alpha transparence only for viewport (Material > Settings > Viewport Color ); for rendering shader should be present $\endgroup$
    – Mr Zak
    Jun 18, 2016 at 8:22
  • $\begingroup$ @MrZak Oh, it was a silly mistake! :P $\endgroup$ Jun 18, 2016 at 8:57

1 Answer 1


To render transparency in Cycles you need a transparency shader.

Setup your nodes in this kind of configuration, and set your key frames on the "Fac" value of the "Mix Shader" :

enter image description here


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