I'm working with a mesh generated by an advanced photogrammetry technique http://ir-ltd.net/

The topography is not pretty; here is an example screenshot:

enter image description here

As you can see, the triangle density does not conform to the smoothness of the surface.

I'm guessing this is due to the way the algorithm determines likely candidates for points of interest -- I shave my head myself and the result was uneven; patches of hair probably generate more candidates and hence great a triangle bunch.

Anyway, is there some technique for tidying it up?

Decimation is the only way I can think of. And I will be decimating anyway. So I almost didn't ask the question.

But I am thinking maybe if I first reduce the mesh to a clean evenly distributed mesh, the decimation tool may produce cleaner output.

So, is there any process I can perform to tidy up the mesh topology?

PS This is the 100 K mesh. I also have 500 K and 2 M.


3 Answers 3


Perhaps you can be helped by the remesh modifier:


It uses the shape of the original mesh but builds it from scratch with even quads. The setting octtree depth controls how detailed the new mesh becomes.

Here I have made a little example. Because I started with a icosphere, there are visible edges of the original mesh. As you can see, there are some more settings to tweak, especially the mode operator can be experimented with.

Start mesh: mesh with uneven topology

With modified: mesh with modifier

Modified applied (mode sharp), in edit mode to show even topology: final mesh

Modifier applied (mode smooth): final mesh2


For such uneven vertex distribution sculpting with dynamic topology and simplify toolcould work well. There was a great explanation of this problem around here no more than a day or two ago:

  • $\begingroup$ Link only answers are discouraged. Please add more detail in case the linked post is deleted or removed. $\endgroup$
    – gandalf3
    Commented Mar 5, 2014 at 20:36

I would use the re-topology tools to create a clean mesh to replace the messy one.

The blender manual has details of the tools, such as snapping and shrinkwrap.

Blendercookie has several tutorials on retopology.

  • $\begingroup$ Link only answers are discouraged. Please add more detail to your answer. If the links go down, so does the answer. $\endgroup$
    – gandalf3
    Commented Mar 5, 2014 at 20:35

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