# How can I make objects emit directional light in Cycles?

I need to make a plane shine light only in one direction (or a very narrow angle range) like a spotlamp, or a projector but I don't want to use a spotlamp - I need a wide beam of light, that doesn't spread out in all directions. Spotlamp would produce a tiny cone of light, not a wide beam.

• area lamp is not a solution for you ? can you give an illustration of what you need ? Commented Jun 16, 2016 at 11:06
• Only light type I know in Cycles that emits parallel rays is the sunlight, I think, all others are omnidirectional and emit in all directions. Perhaps some vector math can do the trick, but I am not smart enough to come up with a solution myself. Commented Jun 16, 2016 at 12:38
• Commented Jun 16, 2016 at 13:07
• It could be easier to just model some mesh of the desired form which beam of lihgt should have. Then the mesh will be given some emission / transparent / etc. material and probably composited for finer effect. Commented Jun 16, 2016 at 15:39

As you asked for a wide area :

Use an area lamp framed by an open cube (or another shape).

The lamp material is constrained by a constant falloff so that you have sharp borders on the light projection.

The open cube, is hidden on the rendering and diffuses nothing, due to this setting in its object properties :

Ok, I've figured out a way to do this the way I wanted. I hope to make a tutorial about this soon.

• given that the promised tutorial never materialized, it is hard to understand the reasoning behind the proposed answer.
– user1853
Commented Apr 12, 2017 at 4:21
• It is actually pretty simple, if it facing away, it simply emits black light. Commented Apr 8, 2018 at 5:21