0
$\begingroup$

I am seeing a lot of low poly candle holders on thingiverse for printing but would like to make my own. I haven't seen many tutorials. Can someone point me in the right direction to make something like this http://www.thingiverse.com/thing:18672

$\endgroup$
1
$\begingroup$

Screw Modifier

Just add the modifier to the choosen cross-section shape (an exagon for example).

With the options provided you should be able to easily control many aspect of the shape such as the overall height, the number of steps and the number of turns.

enter image description here

Then you could stack a Triangulate modifier for a better control upon the way non-planar faces are splitted.

enter image description here

$\endgroup$
  • $\begingroup$ This worked for me, but then I couldn't figure out how I got to your point. When I create a cylinder and then add the screw modifier I end up with a ton of vertical lines which distort how I see the picture. I can go in afterwards and remove them but then I end up with two separate objects. I'm not sure what I am missing. $\endgroup$ – Andy Becker Jun 20 '16 at 17:32
  • $\begingroup$ Maybe that's because you should not start from a "cylinder", but from a cross section figure, which I intend as bidimensional (a triangle, a square, a pentagon, an exagon...). Try to add a "circle" object instead and set the number of vertices to 6. $\endgroup$ – Carlo Jun 20 '16 at 20:28
3
$\begingroup$

Add a Circle with 6 vertices and extrude it (E). Subdivide it adding edge loops (Ctrl+E). Snap the cursor to the top edge loop (Shift+S-->Cursor to Selected). Enable the proportional editing, increase the editing ring with Mouse Scroll and rotate (R) the top edge loop as pictured below. enter image description here

Add the Solidify Modifier and play with its Thickness value. enter image description here

$\endgroup$
3
$\begingroup$

Start by adding a cylinder and adjust the vertices count to 6 in the operator panel

enter image description here

Next, add a simple deform modifier and set it to twist. Adjust the angle as desired.

enter image description here

Add some loop cuts with Ctrl+R (I added 5), and delete the top face in edit mode. Add a solidify modifier as well if desired and adjust the thickness as needed.

Following these steps, you should be able to achieve this kind of result:

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.