I'm looking to use the blender game engine to get my frame to a certain point, stop there and then render that single frame in cycles since cycles does a much better job of rendering for certain aspects of images. How might I do this?
I found the solution to my problem. I end up running the 'render game engine' while having the 'record animation' checkbox checked under the Game dropdown. Of course, you need to change to the 'Blender Game' rendering before this otherwise it won't appear. Then starting the 'Game Engine' by clicking 'Start Game Engine', as it is recording, all of the keyframes are created Once I find the frame I want that represents a good image of what I wish to render. I move to that frame and turn it over to cycles render. Here I can play with the materials, lighting, etc in order to get just the right image to be rendered.