I have an object that I've built using many circles, and then connecting the edge loops between them. I've tried to apply a glassy material, playing with transparency values, but the problem is that the parts where there are the circles are drawn differently:
I've already adjusted the normals. How could I eliminate these artifacts?
Update
There are no faces inside the edge loops. This is how the mesh looks in edit mode:
W
menu. If that doesn't help please upload the file, at least part of the problem model. $\endgroup$ – Mr Zak Jun 15 '16 at 19:55