I have an object that I've built using many circles, and then connecting the edge loops between them. I've tried to apply a glassy material, playing with transparency values, but the problem is that the parts where there are the circles are drawn differently:

enter image description here

I've already adjusted the normals. How could I eliminate these artifacts?


There are no faces inside the edge loops. This is how the mesh looks in edit mode:

enter image description here

  • $\begingroup$ Try selecting all and removing doubles from W menu. If that doesn't help please upload the file, at least part of the problem model. $\endgroup$ – Mr Zak Jun 15 '16 at 19:55

It looks to me like there are still faces left inside your mesh. Like this:enter image description here

What you need to do is delete those inside faces. This can be done by just selecting the center vertex of each circle and hitting X on the keyboard and then selecting delete vertices. Your final clean mesh should look like this:

enter image description here

Hope this helps!

| improve this answer | |
  • 2
    $\begingroup$ You could also select those faces with Select Non-Manifold operator from Select menu or Ctrl+Alt+Shift+M $\endgroup$ – Mr Zak Jun 14 '16 at 22:43
  • $\begingroup$ It's strange because there are no faces inside the edge loops. I created some circles and united them with w -> bridge edge loops. Check my post, I uploaded a new image that shows the wireframe structure of the object. $\endgroup$ – Ramy Al Zuhouri Jun 15 '16 at 14:22

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