# UV Mapping: Skewed Tile Image

I have a .jpg image that I want to used as a tiled texture for blender. So I unwrapped my object (a cuboid with beveled edges) and added the image to the UV/Image editor. I clicked "Coordinates: Repeat" so that the image gets tiled.

Since I use Cycles Render, I added a node (image texture) and added the color output to the input of the Diffuse BSDF. Unfortunately, the image is display skewed on the real object, though it is displayed corretly in the UV/image editor.

Here is a screenshot (skewed image left on the object, correct image right bottom in the UV editor):

How can the image be display correctly (unskewed) on the object? Thanks!

• Does the object has transforms applied, particulalry scale (Ctrl+A > Scale) ? – Mr Zak Jun 14 '16 at 20:33