I have a "good practice" question. I am importing multiple meshes as Mesh objects with python. Before assigning them to an object and linking them to a scene, I would like to join certain meshes.
The only way I find to do this is to create objects, select them and then join them.
Is there a way to join the meshes without making them into objects?
Thanks a lot.
(Edit: Sadly I can't use bmesh for this operation, because i'm using custom split normals)
from_pydata
in your importer, in which case why not append (after offsetting index) the vert and polygon lists (and custom normals etc) at this stage if you know those two meshes are to be joined. $\endgroup$