0
$\begingroup$

I have a skeleton that I added reverse kinematics to because I have no idea what I'm doing, I watched a tutorial, and it seemed like a good idea. I needed to rotate the bone position so that the knee was bending correctly, so I added a rotation to it.

Presently, When I try to weight paint any of the upper leg vertices, they rotate inward 90 degrees. It seems that the bone rotation is being applied to the weight painting. How do I keep it so that the Knee still bends correctly, but the weight painting doesn't distort the vertices like this? See a gif below, and the .blend file.

Thanks in advance!

Weight painting vertex rotation

$\endgroup$
2
  • $\begingroup$ Just a tip for future reference, but using our non-official upload site is generally preferred, as it has some nice features. :) I edited this in for you. $\endgroup$
    – Luka ash
    Commented Jun 11, 2016 at 22:57
  • $\begingroup$ Thank you for the tip. I'll try to keep this in mind for future posts. $\endgroup$
    – dobbersp
    Commented Jun 12, 2016 at 2:57

1 Answer 1

0
$\begingroup$

Go into the armature pose mode, select every thing with A then press Ctrl + A and "apply pose at rest pose".

Your bone constraints moved the bones in pose mode a little so you need to apply their new transforms as the official "rest pose" enter image description here

$\endgroup$
2

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .