I have made a script to generate a game asset in one click ( http://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation ). My script save the textures by doing a render and import them with the .0001 number meaning frame 1. If the frame is changed my script is unable to find the texture.0001 so i want to set at the beginning of my Python script the frame to 1.


3 Answers 3


You can set the current frame by calling:

bpy.context.scene.frame_current = 1


This will set the scene frame and updates all objects immediately, see the docs: https://docs.blender.org/api/current/bpy.types.Scene.html#bpy.types.Scene.frame_set

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Use the method frame_set(...) instead. It forces an immediate update of all objects in the scene, including animations (transformation matrices etc. will be calculated)

  • 4
    $\begingroup$ frame_current should only really be used as a read-only property. See: blender.stackexchange.com/a/6510/241 $\endgroup$ Jun 10, 2016 at 23:35
  • $\begingroup$ I'm getting "python script fail" when i try this. DO i need write something else in my script? $\endgroup$ Dec 4, 2017 at 14:03
  • $\begingroup$ @IvanKartofanov You need to import the bpy module. Just insert the line import bpy as the first line of the script. $\endgroup$
    – Leander
    Feb 21, 2018 at 20:10
  • 1
    $\begingroup$ in Blender 2.83, this freezes the application, it crashes and shuts down. $\endgroup$
    – Mark
    Jun 27, 2020 at 15:08

(For Blender 2.83+) In order to advance to the next frame, get the frame you're on currently and add one to it. Set that using frame_set:

currentFrame = bpy.data.scenes['Scene'].frame_current
bpy.data.scenes['Scene'].frame_set(currentFrame + 1)

Otherwise replace currentFrame + 1 with the frame number you want:


This assumes you're in the default scene, 'Scene'. In 2.83...


...still works for whatever scene you happen to be in.

  • 1
    $\begingroup$ Thanks for the answer. Could you explain what this does and add more details to your question. Don't just post some random code snippet, explain what it does. $\endgroup$ Jan 3, 2021 at 4:12
  • 1
    $\begingroup$ @DuarteFarrajotaRamos thanks, edited to add clarity and context $\endgroup$ Jan 3, 2021 at 4:24

A simple solution that's easy to understand


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