4
$\begingroup$

I'm currently using the latest version of Blender and I've noticed something different. Models seem to render both sides of a model when in texture mode - I recall in previous versions that only 1 side would show while the other would be invisible (which is what I want). I'm exporting my models to a game engine and it shows only shows the surface normals on 1 side. Does anyone know how to have Blender only show 1 side of a face?

Here's an image:enter image description here

The left window is what I expect, but the faces on the right window I expect to be invisible.

$\endgroup$
3
$\begingroup$

Literally just figured this out about 10 seconds after posting this. Here's the solution for anyone with the same problem:

Find the Shading section press N to open the Properties panel - should appear on the right side of your window. Find the Shading section in that panel and make sure 'Backface Culling' is checked. Voila.

| improve this answer | |
$\endgroup$
  • $\begingroup$ This helped me with a possibly unrelated normals issue, where the polygons seemed to overlap with themselves (still not sure how this happened in first place) $\endgroup$ – James Watkins Jan 24 '17 at 23:17

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.