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I'm currently using the latest version of Blender and I've noticed something different. Models seem to render both sides of a model when in texture mode - I recall in previous versions that only 1 side would show while the other would be invisible (which is what I want). I'm exporting my models to a game engine and it shows only shows the surface normals on 1 side. Does anyone know how to have Blender only show 1 side of a face?

Here's an image:enter image description here

The left window is what I expect, but the faces on the right window I expect to be invisible.

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Literally just figured this out about 10 seconds after posting this. Here's the solution for anyone with the same problem:

Find the Shading section press N to open the Properties panel - should appear on the right side of your window. Find the Shading section in that panel and make sure 'Backface Culling' is checked. Voila.

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    $\begingroup$ This helped me with a possibly unrelated normals issue, where the polygons seemed to overlap with themselves (still not sure how this happened in first place) $\endgroup$ Commented Jan 24, 2017 at 23:17

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