How can I remove the ridge created by the edge of the T-shirt?
I'm using the mesh in an acoustic simulator, and a distinct ridge is sure to create some unnecessary echo artefacts.
Is there any better alternative than simply decimating the mesh?
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Sign up to join this communityYou could try the Smooth modifier.
From the wiki:
This modifier smooths a mesh by flattening the angles between adjacent faces in it, just like Smooth in the Editing context. It smooths without subdividing the mesh – the number of vertices remains the same.
Another option is to try and remove it manually with Sculpting.
Enter sculpt mode (in 3D view > Header) with your object selected:
Pick the Smooth brush (S) or Tool shelf > Brush:
Sculpt over the ridge with LMB:
Before:
After:
I'd try Sculpt mode
, then hold Shift and drag mouse while holding left mouse button over the ridge to smooth it out.