I am new to Blender so this question is probably a very easy one to answer. I have this minecart obstacle I made with 17 different objects that can be seen in the "Layers" Tab. I would just like to know how to select all the objects at once in the "Layers" Tab and translate them to the origin so the minecart as a whole is at origin. Is that possible? Right now the minecart is to the left of the origin. Thank you! :)
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$\begingroup$ Given that your tags include unity, I assume you wish to export this. If it is intended to be a single model you may wish to join each mesh into one by selecting them all and using ctrl-j $\endgroup$– SazeracJun 10, 2016 at 3:59
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2$\begingroup$ What you call the "layers tab" is called the OUTLINER It shows you the objects present in the scene. DO NOT CONFUSE IT WITH LAYERS. Layers are in a different place. Please read the following link to familiarize yourself with how layers work in blender. It will save you headaches down the line: blender.org/manual/editors/3dview/… $\endgroup$– user1853Jun 10, 2016 at 9:09
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1$\begingroup$ Okay I will. Thank you for your wisdom and for correcting me before I went any further. @cegaton $\endgroup$– Stephen GeorgeJun 11, 2016 at 1:50
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1 Answer
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you can select them one by one in the "outliner" (not layers) by Shift clicking on each object's name, one by one.
or you can go to the 3d View where your objects are and press A once or twice to select them all.
To move them to the origin (0,0,0 at the center of the 3d view) , first press shiftc to make the cursor go to the origin.
then (while the objects still all selected ) press shiftS , and choose selected to 3d cursor.
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2$\begingroup$ Note that Selected to 3D cursor will snap each object to the center individually. To snap them while maintaining their relative positions, use Selected to 3D cursor (offset) $\endgroup$– gandalf3Jun 10, 2016 at 4:12