Fair warning: I'm new to rigging.
I am working on a snake-like creature's rig and have organized the bone hierarchy like so:
Basically the head bone is the parent of the neck, the neck is the parent to the next bone in the chain, etc.
I have successfully made this clip (albeit painstakingly):
Now I am trying to make an attack clip but the interpolation causes the tail to dip below the XY plane:
Is there a bone constraint that will prevent the armature from dipping below the XY plane? Could I have rigged it with some kind of IKs or a different bone hierarchy?
Any guidance or suggestions are greatly appreciated!