I'm using Blender as a tool to warp packaging labels, then taking the render into Photoshop for compositing onto the photographed product.
When I load the label as an image texture in the UV window I want to make sure that I'm not sizing the file up beyond the original dimensions. I check this by first importing the art as an image plane, and using this to size the bottle shape to match it.
Is this a valid way to do this? What would a better method be?