So I took some edges from another model that I want to turn into a curve for spheres to follow. I did this by duplicating the edges, seperating them into a seperate object and then using the alt + c to convert to a curve.
As you can see, there are quite a lot of points on the curve in edit mode, not sure if this contributes to the weird deformed meshes I get, if so is it just a case of decimating?
So when I add a curve modifier (after using an array to make lots of spheres) I get this result, you can see the spheres get deformed round the tight bend of the dips in the curve, elsewhere they are fine. Can anyone point me in the right direction to a solution!
Thanks in advance!