How can I move an object in its local transform orientation in animation nodes?

There is a way using some math with rotation of the object as an input,but I want to know if there is an easier way to do it in animation nodes.

  • $\begingroup$ Can you closer specify what you would like to achieve? $\endgroup$
    – user24962
    Commented Jun 9, 2016 at 11:54
  • 1
    $\begingroup$ I want to move an object in it's local transform orientation,means if the object is rotated 45 degree in the x axis and i want to move it in it's local transform orientation,it will move along the axis of the new rotation. $\endgroup$
    – Omar Emara
    Commented Jun 9, 2016 at 12:51

1 Answer 1


I think you can make use of Matrix nodes:

enter image description here

Note that the order to combine Translation and Rotation matrix data is the key here.


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