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I have a Spacemouse and in Blender for Mac, the Spacemouse settings do not work, so if I need to assign specific buttons, I need to do it via Blender. I would like to use one of the keys as a shift key.

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  • $\begingroup$ Sounds like you have the basic 3D mouse - rotation/tilt with a button on each side. Blender maps NDOF buttons to operators, as in an NDOF button works more like an E key not a shift key. I expect you want to use something like DoubleCommand or Karabiner $\endgroup$
    – sambler
    Jun 8 '16 at 15:05
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I think blender maps operators to keys and not keys to operators, so you probably have to remap every operator that uses the Shift key.

In user preferences->input , you can set the input event to a NDOF device.

enter image description here

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  • $\begingroup$ Yes, additionally you can use the search function on top set to "Key-Binding" to search for any entry that uses Shift so you can manually change it to any desired NDOF button $\endgroup$ Jun 7 '16 at 22:52
  • $\begingroup$ That would be quite cumbersome and probably would still not work for selecting multiple objects, faces, etc. When hovering over the shift in an area similar to your snippet, i see the code for using the shift modifier - "KeyMapItem.shift", so I was hoping to use that code as the identifier or operator and map it $\endgroup$
    – dimitarsp
    Jun 7 '16 at 23:13
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    $\begingroup$ is it possible to say change one operator , export the keymap config , inspect the file and replace every occurrence of shift key with the key code of your 3d mouse? the exported key configuration is in plain text and a simple find and replace could work , although it would take some trials and errors and lot of patience.. $\endgroup$
    – user2816
    Jun 7 '16 at 23:23

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